Just like my trying to stick solar panels on my cyclops, or using power cell chargers inside it to charge itself. If it comes to it, would I have time to run to the upgrade room, get the fire suppression system from the locker, switch it out with something else and then initiate it? Or do you barely have time to initiate it to begin with?Īlso curious, does everything stack unless it says otherwise? Like, the decoy tube, engine efficiency, thermal reactor, etc upgrades? Depending on what they are, maybe increase the bonus, or make the bonus do what it does longer or more efficiently or something, idk. Anyway, there’s far more mods I’d like to install than slots available, so I built a wall locker across from the upgrade console to store the rest. So I’m not really sure what happens or how much time you have when you get to that point. It can completely drain a full cyclops in under 2 minutes. It costs 50 to turn it on, and another 50 every 5s. Flip it on just before leviathans make contact, and then turn it off again. I’ve had the fire suppression system upgrade since I made the sub, but despite ramming into every rock I pass, I have yet to damage it. Don't leave silent running turned on when parked (it still drains power even when stationary).
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